If the substitute runs out of HP or is hit by a one-hit KO move, it breaks. If a Pokémon has a substitute, any damage the Pokémon would take from an opponent's moves is taken by the substitute instead. The substitute always has the same type and stats as the Pokémon that created it currently has. If the user's maximum HP is 3 or less, it will not lose any HP when the substitute is made. If the user's current HP is exactly equal to 25% (rounded down) of its maximum HP, it will faint upon creating the substitute. If the user's current HP is less than 25% (rounded down) of its maximum HP, Substitute fails. Reason: Check if the oddities and glitches from Generation I games were also fixed in the Japanese Pokémon Stadiumīy decreasing its HP by 25% (rounded down) of its maximum HP, the user creates a substitute with 1 HP more than the amount of HP lost by the user. Please feel free to edit this section to add missing information and complete it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |